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New Blog on Serious Games in Health Care
This is my first blog posting on doc2doc. I would like to take this opportunity to introduce myself. I led the efforts to make a video game for adolescent and young adults with cancer called Re-MIssion when I was the founding president and CEO of HopeLab. I was also the principal investigator of a multicenter outcomes trial (34 hospitals and 374 patients with cancer) that showed that patients who played the game not only learned more about cancer and felt more efficacious in managing it, they also took more of their prophylactic antibiotics and oral chemotherapy as prescribed compared to the control group.
I have just this week completed work on a video game designed to train medical students and young doctors about patient safety. I will be talking more about the game after we make an announcement about it at the upcoming International Forum on Quality and Safety in Health Care in Amsterdam on April 8, 2011. I would love to get feedback from you on what you'd like to hear more about. Do you want to know how to make your idea about a serious game a reality? Do you want to know more about serious games that already exist in health care? Do you want to know what I think the REAL problem is with patient safety and why young doctors seem to make a lot of mistakes (and it isn't just because everything is new to them)? I will tune into what you say and I hope you'll stay tuned for more blogs.
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Recent Entries
Doc Guinevere
Blood! Looking for a behavioral theory to incorporate into your serious game for health? Self-Efficacy Theory If you are thinking about making a serious game for health, how you can find a good developer. How a biofeedback video game for patient safety can engage doctors who don't play games!
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Ada Koransky