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Looking for a behavioral theory to incorporate into your serious game for health? Self-Efficacy Theory
Many people making serious games for health are unfamiliar with good behavioral theories they can incorporate into their software. Self-efficacy is a cogntive-behavioral theory with a track record of effectiveness in serious games for health. I have used it in the two large serious games for health that I have made and I continue to use it today. Here is a simple introduction to the theory to get your started. Please let me know what you think about it and please pass on the link to anyone you think might be interested!
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